
On January 28, 2012, members of the Bay Area and Seattle Game communities gathered in Mountain View, California and Redmond, Washington (respectively) for the 6th annual Game Control Summit, which was simulcast between the two locations via video conference.
Talks:
- Running Someone Else's Game - Corey Anderson
- WHO Re-cast, a creator's perspective - Jett Jones
- BAWHO post-mortem, non-creator's perspective - Bob Schaffer
- Puzzle Theory 3: designing for portability - Scott Blomquist
- Resurrected: Shinteki Aquarius, 7 years later - Linda Holman
- MSPH14 simulcast post mortem - Andy Rich
Credits

Thanks to Shinteki for sponsoring the GC Summit!
(Additional support from Team Snout.)
Meeting space provided by Google and Microsoft.
Video production by Curtis C. Chen, Michael Hilsdale (Seattle), and Larry Hosken & Rich Bragg (Bay Area).
Questions? Comments? E-mail: gcsummit@snout.org