"... pays homage to the arcade classic, Moon Patrol ...
a great stress reliever for anyone with a monster commute."
You are the driver of an armored vehicle patrolling the site of a post-apocalyptic west coast university (hint: Not Cal). Armed with a cannon and rocket launcher, you must defend yourself against mutant hordes and navigate a treacherous wasteland. Prepare yourself for eight grueling levels of giant, rabid, acorn-launching squirrels; angry, balloon-riding, axe-wielding Cal mascots; and gaping ravines left by vicious earthquakes. Bring clean underwear.
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F.A.R.M. Patrol uses Ingemar Ragnemalm's Sprite Animation Toolkit (SAT) 2.1.2, the same animation engine used by games such as Asterax, NeXus, and many others. F.A.R.M. Patrol also uses the Gandreas Music System to play background music.
Thanks to Robert Au, Chris Gori, Chris Bucchere, Larry Schwimmer, Mike Horansky, Jeff Townsend, Russ Allbery, Topaz Lev-on, Ryan Higman, and all the other DCC and Zarelab folks who helped with creature development and beta testing.
Special thanks to They Might Be Giants for providing sound effects (sampled from their album John Henry).
Posthumous thanks to CNET for their glowing review in "Zapping the Road Trip Doldrums".
F.A.R.M. Patrol was originally developed as a Senior Project for the Stanford Computer Science Department. The project group consisted of five undergraduate CS majors with a really sick collective sense of humor.
Copyright © 1995-1996 by Five Guys from Stanford: Mike Barron <email@example.com>, Curtis C. Chen <firstname.lastname@example.org>, Felix Chuang <email@example.com>, Ravi Konchigeri <firstname.lastname@example.org>, Justin Palm <email@example.com>.