GC Summit 2009
On February 12, 2009, members of the Bay Area Game community gathered at the San Francisco Zoo for the third annual Game Control Summit.
Music: "Mr. Fancy Pants" by Jonathan Coulton. Why? Because it was the right length.
Talks:
- GC Transparency - Teresa Torres
- An Analytic Framework for Estimating Puzzle Quality - Scott Blomquist
- Being GC (Logistics) - DeeAnn Sole
- Ghost Patrol Structure & Story - Greg deBeer & Brian Mendenhall
- Run More Games - Red Byer
GC Transparency
(16 min.)
Orange Snood's Teresa Torres
talks about blogging the GC process.
View slides online
Download slides (354KB .PPT)
An Analytic Framework for Estimating Puzzle Quality
(20 min.)
Team SharkBait's Scott Blomquist
talks about the theory behind designing puzzles.
View slides online
Download slides (628KB .PPT)
Being GC
(35 min.)
Team Snout's DeeAnn Sole
talks about logistics: planning, insurance, taxes, and other pitfalls.
View slides online
Download slides (232KB .PPT)
Ghost Patrol Double Feature
| Structure (18 min.) Desert Taxi's Greg deBeer talks about the structure and design of Ghost Patrol. |
Story (24 min.) Lowkey's Brian Mendenhall talks about story and theme integration in Ghost Patrol. |
Q&A (15 min.) Discussion follows. |
Run More Games
| Presentation (21 min.) Orange Snood's Red Byer talks about supply and demand in the Game community. |
Q&A (23 min.) Discussion follows. |
Red's follow-up commentary
Larry Hosken's notes
Credits
Thanks to Shinteki for sponsoring the GC Summit!
Video production assistance provided by Team Snout and Larry Hosken.